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MATISSE WORKS

Sound Design, Editing, Integration
Games & Linear Media

Welcome to MATISSE WORKS, where I share my ultimate love for sound design and my journey as I grow, learn, experiment and find my own voice in audio. 

Good sound design is much more than sound. It supports, elevates, transforms and adds depth to a story​, and that is precisely what I strive to do. 

Portfolio - Wwise + Unreal Engine Ambience System

Portfolio - Wwise + Unreal Engine Ambience System

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SKILLSET

Human

Autonomy

Team Player

Clear Communication

Good Attitude & Mood

Open to Criticism & Feedback

Highly Motivated & Passionate
Eager to Learn & Grow

Great Problem Solving Skills

Used to Fast-Paced Environments
Leadership & Team Management

Creation

Sound Synthesis & Editing

Field Recording & Editing

Foley Recording & Editing

Mixing & Mastering

Integration in Middleware
Integration in Game Engine

Software

Reaper

Wwise

Unreal Engine 5.4+

Unity

Utilitarian Scripting (Javascript, Lua, C#)

Perforce

GitHub

TOOLS OF THE TRADE

Hardware

High performance computer

An array of midi controllers

Analog and Digital synthesizers

Recording

Zoom H6e + SSH-6e mic
Metal Marshmallow Pro

Looking to get:

Electromagnetic mics

Hydrophone

Omni mics

Sound Device MixPre 6 or 10 ii

Software

Reaper: Ultra customized with various community tools & self-made scripts

Sound Design: Basehead, Commercial Libraries, Krotos, Soundly, Soundminer, SoundQ [...]

Integration: ReaWwise, Wwhisper, ReaperToWwise

FX: Arturia, BOOM, Cableguys, FabFilter, iZotope, kiloHearts, LiquidSonics, Melda Production, SoundParticles, SoundToys, Tonsturm, Unfiltered Audio, Waves [...]

VSTs: Arturia, EastWest, kiloHearts, Native Instruments, Spectrasonics [...]

Hi!

My name is Matisse Verheyden

Creativity and storytelling have always been my fuel and motivation. 

Visual art has been my passion since childhood. I have pursued an amazing, successful and rewarding 13+ year career in the 2D animation field during which I specialized in rigging and technical direction. I also taught the technical aspects of animation to professionals and students around the world.

In recent years, I discovered a new passion for linear and interactive audio and decided to dedicate myself to this field.

Graduating from a Game Audio Creation and Implementation program in July 2025, I am eager to learn from the best by joining a team, working on inspiring titles and facing all the challenges audio has in store for me.  


I aim to be a T-shaped audio specialist, keeping a strong focus on sound design whilst also being able to integrate, build, script, test and debug systems in middleware and game engines.

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Rob Thomson, Film and Game Producer, was Matisse's client

"Matisse is great!

Our scope on production shifted and we needed someone to come in and hit the ground running.

 

Matisse jumped in and delivered rigs for our production teams exactly to spec. They struck a great balance between flexibility and lightness and our show would not look as great as it does now if not for his work!"

TESTIMONIALS

GET IN TOUCH

Let's discuss your project and bring your story to life!

© 2025 by MATISSE WORKS, Matisse Verheyden. All rights reserved.

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